Timed network games with clocks

Leibniz international proceedings in informatics, 2018.

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Abstract:

Network games are widely used as a model for selfish resource-allocation problems. In the classical model, each player selects a path connecting her source and target vertex. The cost of traversing an edge depends on the number of players that traverse it. Thus, it abstracts the fact that different users may use a resource at different ti...More

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