Designing Prototype Player Personas from a Game Preference Survey

CHI '20: CHI Conference on Human Factors in Computing Systems Honolulu HI USA April, 2020(2020)

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摘要
The competitiveness of the video game market has increased the need for understanding players. We generate player personas from survey data of 15,402 players' 195,158 stated game preferences from 130,495 game titles using the methodology of automatic persona generation. Our purpose is to demonstrate the potential of data-driven personas for segmenting players by their game preferences. The resulting prototype personas provide potential value for game marketing purposes, e.g., targeting gamers with social media advertising, although they can also be used for understanding demographic variation among various game preference patterns.
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关键词
Video game, player personas, automatic persona generation
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