In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs

Martin Dechant
Martin Dechant
Susanne Poeller
Susanne Poeller
Colby Johanson
Colby Johanson
Katelyn Wiley
Katelyn Wiley

CHI '20: CHI Conference on Human Factors in Computing Systems Honolulu HI USA April, 2020, pp. 1-14, 2020.

Cited by: 0|Bibtex|Views20|Links
EI

Abstract:

Socializing is an important part of why people choose to play games and is at the core of many game mechanics. Anxiety and fear about social interactions can lead to withdrawal from socializing in the physical world, yet players with social anxiety preferentially choose MMORPGs — a highly social genre — raising questions of whether social...More

Code:

Data:

Your rating :
0

 

Tags
Comments