Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification

Internet Interventions(2020)

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摘要
•MindMax combines wellbeing modules, video games, and a social community.•Factor analysis of the GHSQ resulted in two factors: personal and impersonal help-seeking intentions.•We observed 30- & 60-day increases in impersonal help-seeking intentions and sense of connection to the MindMax community.•We also observed 60-day increases in flourishing.•Overall results suggest MindMax was positively received by its users.
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关键词
AFL,AFLPA,CD-RISC 10,GHSQ,MVP,WEMWBS
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