Corrigendum to “Assessing the effectiveness of gamification in reducing domestic energy consumption: Lessons learned from the EnerGAware project” [Energy Build. 210 (2020) 109753]

Energy and Buildings(2020)

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摘要
•Lessons learnt from the EU-funded EnerGAware research project are presented.•An innovative serious game was developed to promote reduced energy consumption.•The game was deployed and validated in a sample of European social housing.•Best practices for future serious game interventions are outlined.
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关键词
Serious game,Gaming,Social housing,Energy efficiency,Energy saving
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