Real-time Virtual Object Insertion for Moving 360 degrees Videos

VRCAI '19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry Brisbane QLD Australia November, 2019(2019)

引用 7|浏览159
暂无评分
摘要
We propose an approach for real-time insertion of virtual objects into pre-recorded moving-camera 360 degrees video. First, we reconstruct camera motion and sparse scene content via structure from motion on stitched equirectangular video. Then, to plausibly reproduce real-world lighting conditions for virtual objects, we use inverse tone mapping to recover high dynamic range environment maps which vary spatially along the camera path. We implement our approach into the Unity rendering engine for real-time virtual object insertion via differential rendering, with dynamic lighting, image-based shadowing, and user interaction. This expands the use and flexibility of 360 degrees video for interactive computer graphics and visual effects applications.
更多
查看译文
关键词
Omnidirectional video, mixed reality, structure from motion, 3D reconstruction, lighting estimation, environment maps
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要