Snap 2: The Evolution Of A Board Game For Smart Nature Environments

CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY(2019)

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摘要
SNaP is a collaborative board game for children. In the game, children become Designers and the protagonists of the ideation of smart nature ecosystems, reflecting on them. This paper presents the evolution of the game and its usage in a recent workshop with 11-years old children.
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关键词
board game, child-centred computing, smart objects
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