Exploring the Relationship Between Game Content and Culture-based Toxicity: A Case Study of League of Legends and MENA Players
Proceedings of the 30th ACM Conference on Hypertext and Social Media, pp. 87-95, 2019.
gaming culture league of legends middle east online toxicity
We examine culture- and racial-based toxicity and hate speech in player communities and explore how this toxicity might be informed and affected by the design of the game elements and content. To illustrate these effects, we used a mixed method approach to analyze the experiences of players from the Middle East and North Africa (MENA) reg...More
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