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Skeletal mesh animation driven by few positional constraints.
COMPUTER ANIMATION AND VIRTUAL WORLDS, no. 3-4 (2019)
In this paper, we propose a whole animation pipeline for data-driven character animation. Considering that the traditional animation pipeline, including skeleton reconstruction from markers, rigging, and retargeting, is subject to potential loss of information and precision, our objective is to control in real time articulated meshes from...More
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