Skinning vector graphics with GANs

SIGGRAPH '19 - ACM SIGGRAPH 2019 POSTERS(2019)

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摘要
We propose a novel method for editing vector graphics which enables users to intuitively modify complex Bézier geometry. Our method uses a Generative Adversarial Network (GAN) to automatically predict salient points for any arbitrary geometry defined by cubic Bézier curves, which are used as handle locations for a Linear Blend Skinning transformation. Further, we bind input geometry to a triangle mesh, to decouple the complexity of input geometry from mesh topology. Finally, to reconstruct Bézier curves from the transformed mesh, we formulate a linear optimization problem and solve it in performant manner to ensure real time feedback, without increasing the number of Bézier segments.
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关键词
free-form deformation, linear blend skinning, vector graphics
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