Content-aware video encoding for cloud gaming

Mohamed Hegazy
Mohamed Hegazy
Mehdi Saeedi
Mehdi Saeedi
Boris Ivanovic
Boris Ivanovic
Ihab Amer
Ihab Amer
Gabor Sines
Gabor Sines

MMSys '19: 10th ACM Multimedia Systems Conference Amherst Massachusetts June, 2019, pp. 60-73, 2019.

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Abstract:

Cloud gaming allows users with thin-clients to play complex games on their end devices as the bulk of processing is offloaded to remote servers. A thin-client is only required to have basic decoding capabilities which exist on most modern devices. The result of the remote processing is an encoded video that gets streamed to the client. As...More

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