The interaction of contextual realism and fantasy tendency on aggressive behavior following violent video game play: An indirect test of violent content effects

Christopher L. Groves,Courtney Plante,David A. Lishner

Computers in Human Behavior(2019)

引用 5|浏览3
暂无评分
摘要
The current study employed a novel experimental paradigm to test the effect of violent video game content on aggressive behavior. This was accomplished by leveraging player engagement with the game's content as opposed to direct manipulation of violent content. Participants reported on their dispositional tendency to engage in fantasy activities after playing either a realistic or fantasy version of the same game. A two-way interaction revealed that participants who regularly engage with fantasy were more likely to administer aversive noise “blasts” to another person after playing the fantasy game, compared to the realistic game. A mediated moderation test revealed that this increase in aggression was due in part to increased player engagement with the game's content. Specifically, participants predisposed to engage with the violent game tended to behave more aggressively following game play as a function of that engagement. The findings provide supporting evidence for violent content effects and detail a novel method for assessing violent and other media content effects.
更多
查看译文
关键词
Video games,Violence,Aggression,Realism,Fantasy,Engagement
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要