Healthy Lies - The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance
CHI, pp. 3192019.
EI
Keywords:
data misrepresentation deception game design health bars player experience
Abstract:
Game designers use a variety of techniques that mislead players with the goal of inducing play experience. For example, designers may manipulate data displays of player health-showing they have less health than they actually do-to induce tension. While commonly used, players make decisions based on in-game data displays, raising the quest...More
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