Knowrobsim - Game Engine-Enabled Knowledge Processing Towards Cognition-Enabled Robot Control

2018 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS (IROS)(2018)

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摘要
AI knowledge representation and reasoning methods consider actions to be blackboxes that abstract away from how they are executed. This abstract view does not suffice for the decision making capabilities required by robotic agents that are to accomplish manipulation tasks. Such robots have to reason about how to pour without spilling, where to grasp a pot, how to open different containers, and so on. To enable such reasoning it is necessary to consider how objects are perceived, how motions can be executed and parameterized, and how motion parameterization affects the physical effects of actions. To this end, we propose to complement and extend symbolic reasoning methods with KNOWROBSIM, an additional reasoning infrastructure based on modern game engine technology, including the subsymbolic world modeling through data structures, action simulation based on physics engine, and world scene rendering. We demonstrate how KNOWROBSIM can perform powerful reasoning, prediction, and learning tasks that are required for informed decision making in object manipulation.
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关键词
action simulation,physics engine,AI knowledge representation,decision making capabilities,robotic agents,motion parameterization,symbolic reasoning methods,modern game engine technology,game engine-enabled knowledge processing,cognition-enabled robot control,KnowRobSIM,reasoning methods,manipulation tasks,data structures,world scene rendering,object manipulation
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