Learning Single-View 3D Reconstruction with Adversarial Training.

arXiv: Computer Vision and Pattern Recognition(2018)

引用 23|浏览106
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摘要
Single-view 3D shape reconstruction is an important but challenging problem, mainly for two reasons. First, as shape annotation is very expensive to acquire, current methods rely on synthetic data, in which ground-truth 3D annotation is easy to obtain. However, this results in domain adaptation problem when applied to natural images. The second challenge is that it exists multiple shapes that can explain a given 2D image. In this paper, we propose a framework to improve over these challenges using adversarial training. On one hand, we impose domain-confusion between natural and synthetic image representations to reduce the distribution gap. On the other hand, we impose the reconstruction to be `realisticu0027 by forcing it to lie on a (learned) manifold of realistic object shapes. Moreover, our experiments show that these constraints improve performance by a large margin over a baseline reconstruction model. We achieve results competitive with the state of the art using only RGB images and with a much simpler architecture.
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