Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences

Journal of medical Internet research, Volume 19, Issue 4, 2017.

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Keywords:
anxietycomputer gamesdepressionmental health

Abstract:

Our results suggest that games are a suitable approach for mental health interventions as they are played broadly by people across a range of indicators of mental health. We further unpack the platform preferences and genre preferences of players with varying levels of well-being.

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