The effect of chair type on users' viewing experience for 360-degree video

VRST(2018)

引用 11|浏览31
暂无评分
摘要
The consumption of 360-degree videos with head-mounted displays (HMDs) is increasing rapidly. A large number of HMD users watch 360-degree videos at home, often on non-swivel seats; however videos are frequently designed to require the user to turn around. This work explores how the difference in users' chair type might influence their viewing experience. A between-subject experiment was conducted with 41 participants. Three chair conditions were used: fixed, half-swivel and full-swivel. A variety of measures were explored using eye-tracking, questionnaires, tasks and semi-structured interviews. Results suggest that the fixed and half-swivel chairs discouraged exploration for certain videos compared with the full-swivel chair. Additionally, participants in the fixed chair had worse spatial awareness and greater concern about missing something for certain video than those in the full-swivel chair. No significant differences were found in terms of incidental memory, general engagement and simulator sickness among the three chair conditions. Furthermore, thematic analysis of post-experiment interviews revealed four themes regarding the restrictive chairs: physical discomfort, difficulty following moving objects, reduced orientation and guided attention. Based on the findings, practical implications, limitations and future work are discussed.
更多
查看译文
关键词
Cinematic virtual reality, panoramic video, user study
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要