Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?

VRST(2018)

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摘要
The popularity of head-worn displays (HWD) technologies such as Virtual Reality (VR) and Augmented Reality (AR) headsets is growing rapidly. To predict their commercial success, it is essential to understand the acceptability of these new technologies, along with new methods to interact with them. In this vein, the evaluation of social acceptability of interactions with these technologies has received significant attention, particularly from the performeru0027s (i.e., useru0027s) viewpoint. However, little work has considered social acceptability concerns from observersu0027 (i.e., spectatorsu0027) perspective. Although HWDs are designed to be personal devices, interacting with their interfaces are often quite noticeable, making them an ideal platform to contrast performer and observer perspectives on social acceptability. Through two studies, this paper contrasts performersu0027 and observersu0027 perspectives of social acceptability interactions with HWDs under different social contexts. Results indicate similarities as well as differences, in acceptability, and advocate for the importance of including both perspectives when exploring social acceptability of emerging technologies. We provide guidelines for understanding social acceptability specifically from the observersu0027 perspective, thus complementing our current practices used for understanding the acceptability of interacting with these devices.
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关键词
Social Acceptance, HWDs, Augmented Reality, Input Modalities
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