Quadrangular Mesh Generation Using Centroidal Voronoi Tessellation On Voxelized Surface

COMBINATORIAL IMAGE ANALYSIS, IWCIA 2018(2018)

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摘要
We propose an efficient algorithm for isotropic tessellation on a voxelized surface. Owing to execution in the voxel space, the algorithm is easily compliant to parallel computation. We show how an input triangle mesh can readily be restructured to an isotropic quadrangular mesh after a post-processing on the tessellated surface. We also show how different regions of the quad mesh can be decimated to finer quads in an adaptive manner based on digital planarity. Necessary theoretical analysis and experimental results have been provided to adjudge its merit.
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关键词
Quad mesh, Triangle mesh, Voronoi tessellation, Centroidal Voronoi tessellation, Voxelized surface, Digital geometry
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