A Network Traffic and Player Movement Model to Improve Networking for Competitive Online Games

2018 16th Annual Workshop on Network and Systems Support for Games (NetGames)(2018)

引用 8|浏览30
暂无评分
摘要
The popularity of computer games is enormously high and is still growing every year. Despite the popularity of gaming, the networking part of computer games relies on decade old technologies, which have never been intended to be used for low latency communication and are often the cause for overloaded and crashing game servers during peak hours. In order to improve the current state-of-the-art technologies, research in the networking field has to be conducted, but is challenging due to the low availability of up-to-date datasets and network traces. Modern networking solutions of computer games try to take the players' activities as well as geographical closeness of different players in the virtual world into account, in order to achieve a high user satisfaction while keeping the network activity as low as possible. In this paper, we analyze the Battle Royale game mode of Fortnite as an example for a popular online game with demanding technical requirements with respect to networking. Based on the results of our analysis, we extrapolate player movement patterns as well as network traces, which can be used to study how to improve our current networking technology for online gaming, and to investigate possibilites to replace it by novel networking solutions, such as information-centric networking.
更多
查看译文
关键词
networking field,network traces,modern networking solutions,computer games,network activity,player movement patterns,current networking technology,information-centric networking,network traffic,competitive online games,low latency communication,overloaded crashing game servers,Battle Royale game mode
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要