Beam Me 'Round, Scotty! Ii: Reflections On Transforming Research Goals Into Gameplay Mechanics

PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018)(2018)

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摘要
We reflect on the design, implementation, and testing of the experimental testbed game Beam Me 'Round, Scotty! II and the numerous design lessons learned in transitioning theoretical research questions about social presence and connectedness into concrete gameplay mechanics contrasting asymmetric and symmetric cooperative play. We discuss the unanticipated challenges that can emerge from seemingly unrelated design choices and the importance of grounding experimental conclusions and design recommendations in specific gameplay contexts.
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关键词
Game design, Symmetric vs asymmetric play, Asymmetric games, Social presence, Games user research, Computer games, Player experience
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