Journey: A Game On Positive Affect

PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018)(2018)

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摘要
Subjective Wellbeing and its associated outcomes are a growing area of concern worldwide. While various interventions such as exercise, mindfulness and entertainment have been developed to address wellbeing, the role of serious games to address mental health concerns is still emerging as a popular field for study and research. The current paper presents Journey: A game on Positive Affect as a game which has been designed around key concepts in the field of positive psychology to overcome symptoms of depression and anxiety. The game intends to measure the wellbeing index of players as well as to induce positive emotions. The conceptualization of the game idea, its design, implementation process, its test plans as well as future scope have been presented in this paper.
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关键词
Psychology, Subjective Wellbeing, Video Games, Wellbeing Index, Positive Psychology
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