Gamification Of Dsp: Electronic Vs Pen-And-Paper

2018 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING (ICASSP)(2018)

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摘要
Gamification is the incorporation of gaming elements into non-game situations, such as education or training. We have developed a game that can be used to teach signals concepts, and have implemented it in both a pen-and-paper version and in an electronic version. This paper discusses the game and how it applies pedagogical concepts such as active learning and game-centric curriculum design. We discuss the merits and drawbacks of each type of implementation, student reactions, and how a similar game could be incorporated into other signals-based classes.
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关键词
Gamification, active learning, signal processing education
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