Primitive-based Surface Regularization for Urban 3D Reconstruction.

BMVC(2017)

引用 28|浏览49
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摘要
In this paper, we present a method for regularizing noisy 3D reconstructions, which is especially well suited for scenes containing planar structures like buildings. At horizontal structures, the input model is divided into slices and for each slice, an inside/outside labeling is computed. With the outlines of each slice labeling, we create an irregularly shaped volumetric cell decomposition of the whole scene. Then, an optimized inside/outside labeling of these cells is computed by solving an energy minimization problem. For the cell labeling optimization we introduce a novel smoothness term, where lines in the images are used o improve the regularization result. We show that our approach can take arbitrary dense meshed point clouds as input and delivers well regularized building models, which can be textured afterwards.
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关键词
Regularization (mathematics),Point cloud,Energy minimization,3D reconstruction,Planar,Smoothness,Algorithm,Computer science,Cell decomposition,Cell labeling
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