Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications.

ICAT-EGVE (Posters and Demos)(2017)

引用 23|浏览5
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摘要
In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle irregular types of input textures of 3-D reconstructed face models using the proposed multi-projection texture generation technique. We automatically calculate exact pixel values of the frontal face region in the template texture map by finding correspondences between input and template 3-D models and textures, respectively. After matching tones of the frontal face region and the remaining parts, the final texture of a 3-D face model is successfully generated without manual editing or post-processing of textures.
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