LTL Realizability via Safety and Reachability Games.

IJCAI(2018)

引用 24|浏览74
暂无评分
摘要
In this paper, we address the problem of LTL realizability and synthesis. State of the art techniques rely on so-called bounded synthesis methods, which reduce the problem to a safety game. Realizability is determined by solving synthesis in a dual game. We provide a unified view of duality, and introduce novel bounded realizability methods via reductions to reachability games. Further, we introduce algorithms, based on AI automated planning, to solve these safety and reachability games. This is the the first complete approach to LTL realizability and synthesis via automated planning. Experiments illustrate that reductions to reachability games are an alternative to reductions to safety games, and show that planning can be a competitive approach to LTL realizability and synthesis.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要