Designing a Digital Gamification Platform to Support Classroom Management

IIAI-AAI(2017)

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摘要
Gamification is an emerging trend of using game mechanics in nongame context to increase a target audiences motivation and engagement. Activities or contents in such context could be either in a virtual environment or in the physical world, leading to different strategy designs and implementation. In this paper we propose an online platform with gamification to support the motivation and engagement of students flowing between these two worlds. Through our designed storyline, point system, reward system and the use of network technology, the target audience could be able to blend gameful experiences between both worlds, therefore their motivation and engagement for designated activities or contents could be enhanced, thus increasing the possibility of performance improvement, including the behavior changes in school classrooms. The design issues regarding both the teachers and students aspects will be discussed, and the implementation are prepared to go in the near future.
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关键词
gamification platform, motivation, engagement, classroom management
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