Packing Vertex Data into Hardware-Decompressible Textures.

IEEE Transactions on Visualization and Computer Graphics(2018)

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摘要
Most graphics hardware features memory to store textures and vertex data for rendering. However, because of the irreversible trend of increasing complexity of scenes, rendering a scene can easily reach the limit of memory resources. Thus, vertex data are preferably compressed, with a requirement that they can be decompressed during rendering. In this paper, we present a novel method to exploit exi...
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关键词
Graphics processing units,Hardware,Rendering (computer graphics),Three-dimensional displays,Real-time systems,Decoding,Games
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