Packing Vertex Data into Hardware-Decompressible Textures.
IEEE Transactions on Visualization and Computer Graphics(2018)
摘要
Most graphics hardware features memory to store textures and vertex data for rendering. However, because of the irreversible trend of increasing complexity of scenes, rendering a scene can easily reach the limit of memory resources. Thus, vertex data are preferably compressed, with a requirement that they can be decompressed during rendering. In this paper, we present a novel method to exploit exi...
更多查看译文
关键词
Graphics processing units,Hardware,Rendering (computer graphics),Three-dimensional displays,Real-time systems,Decoding,Games
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要