A Gamified Flexible Transportation Service for On-Demand Public Transport.

IEEE Transactions on Intelligent Transportation Systems(2018)

引用 27|浏览25
暂无评分
摘要
Present public transport services still suffer from issues such as time deviations from the static timetable, overcrowded buses, increased on board time, and long wait at bus stops. This work studies the experimental implementation of an on-demand public bus transportation service in Trikala, a medium-sized Greek city. With a view to optimize the service from both the operator's and the citizens' ...
更多
查看译文
关键词
Games,Urban areas,Linear programming,Computer architecture,Public transportation,Vehicle dynamics
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要