Sound Design for Video Games: An Interdisciplinary Course for Computer Science and Art Students.

SIGCSE '18: The 49th ACM Technical Symposium on Computer Science Education Baltimore Maryland USA February, 2018(2018)

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摘要
This paper describes our experience and observations in creating an experimental interdisciplinary course focusing on sound design and its implementation in computer games. This paper provides a model for others that may want to develop similar courses that focus on interdisciplinary collaboration in this genre. The course was targeted to motivated computer science and sound design / art students, and was not designed as an introduction to computer science. Rather, it was designed as a project course where students can apply topics in sound design by creating a video game within a diverse team, enabling a collaborative learning opportunity. Students applied both creative sound design principles and technical implementation using industry-standard tools such as QLab, Wwise, and Unity.
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