A Game for Eliciting Trust Between People and Devices Under Diverse Performance Conditions
CGW@IJCAI, pp. 172-190, 2017.
In this paper, we introduce a web-based game designed to investigate how different conditions affect people’s trust in devices. The game is set in a retirement village, where residents live in smart homes equipped with monitoring systems. Players, who “work” in the village, need to trade-off the time spent on administrative tasks (which e...More
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