Combining Prediction Of Human Decisions With Ismcts In Imperfect Information Games

arXiv (Cornell University)(2018)

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摘要
We present agents that perform well against humans in imperfect information games with partially observable actions. We introduce the Semi-Determinized-MCTS (SDMCTS), a variant of the Information Set MCTS algorithm (ISMCTS). SDMCTS generates a predictive model of the unobservable portion of the opponent's actions from historical behavioral data. Next, SDMCTS performs simulations on an instance of the game where the unobservable portion of the opponent's actions are determined. Thereby, it facilitates the use of the predictive model in order to decrease uncertainty. We present an implementation of the SDMCTS applied to the Cheat Game. Results from experiments with 120 subjects playing a head-to-head Cheat Game against our SDMCTS agents suggest that SDMCTS performs well against humans, and its performance improves as the predictive model's accuracy increases.
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Agents competing against humans
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