Gamified and persuasive systems as behavior change agents for health and wellness.

XRDS: Crossroads, The ACM Magazine for Students(2017)

引用 29|浏览17
暂无评分
摘要
Gameful elements and persuasive strategies can motivate and encourage people to take charge of their health and achieve their ultimate wellness goal.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要