An Algorithm For Gaussian Texture Inpainting

IMAGE PROCESSING ON LINE(2017)

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摘要
Inpainting consists in computing a plausible completion of missing parts of an image given the available content. In the case of images composed of a homogeneous microtexture, inpainting can be addressed by relying on Gaussian conditional simulation. In this paper we describe an algorithm which allows to perform inpainting by Gaussian conditional simulation, in a scalable way. We provide a detailed numerical study of this algorithm.Source CodeThe reviewed source code and documentation for this algorithm are available from the web page of this article(1). Compilation and usage instruction are included in the README.txt file of the archive.Supplementary MaterialA Matlab interface (not reviewed) is also available for convenience.
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关键词
inpainting, Gaussian textures, conditional simulation, simple kriging
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