Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study

Maximilian A. Friehs
Maximilian A. Friehs

CHI PLAY, pp. 157-170, 2017.

Cited by: 14|Bibtex|Views12|Links
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Abstract:

We tend to treat the 18-55 demographic of gamers as a monolithic and homogenous group, even though the older ones witnessed the entire rise of the videogame and the younger ones were born into a world with MMORPGs. We present a cross-sectional study of 2747 crowdsourced players aged 18-55 and conduct linear regressions of age on several m...More

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