Understanding Autonomy, Animism and Presence as a Design Strategy for Behavior Change.

Conference on Designing Interactive Systems (Companion Volume)(2017)

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摘要
In this paper we investigate how autonomy, animism and presence of interactive products in daily life can positively influence people to change their behavior. Three interactive products were reviewed and compared on each of these concepts. Based on this comparison we propose that a product's autonomy is a prerequisite to initiate behavior change when people are unwilling, unable or unware to act, while animism creates a sense of social engagement between user and product. Presence refers to the availability and readiness of a product to engage people on a daily basis. We conclude with discussing the potentiality of these concepts in developing an integrated design strategy for behavior change.
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关键词
Interaction Design, Affective Computing, Behavior Change, Stress Management
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