Resource Aggregation for Collaborative Video from Multiple Projector enabled Mobile Devices.

ESTImedia(2016)

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摘要
In this paper, we will explore and develop an embedded real time system and associated algorithms that enable an aggregation of limited resource, low-quality, projection-enabled mobile devices to collaboratively produce a higher quality video stream for a superior viewing experience. Such a resource aggregation across multiple projector enabled devices can lead to a per unit resource savings while moving the cost to the aggregate. The pico-projectors that are embedded in mobile devices such as cell phones have a much lower resolution and brightness than standard projectors. Tiling (putting the projection area of multiple projectors in a rectangular array overlapping them slightly around the boundary) and superimposing (putting the projection area of multiple projectors right on top of each other) multiple of such projectors, registered via automated registration through the cameras residing within those mobile devices, result in different ways of aggregating resources across these multiple devices. Evaluation of our proof-of-concept system shows significant improvement for each mobile device in two primary factors of bandwidth usage and power consumption when using a collaborative federation of projection-embedded mobile devices. To the best of our knowledge, this is the first time aggregation of resources across a federation of low-cost, low power mobile devices can be achieved completely and automatically in real-time that can result in a viewing experience of as high as 4K (3840x2160) content with integrated four mobile devices playing 1080p content.
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关键词
Power savings, real time processing, power consumption, bandwidth saving, 4K content
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