Offline performance vs. subjective quality experience: a case study in video game recommendation

SAC, pp. 1649-1654, 2017.

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Abstract:

Research in the field of recommender systems is largely based on offline experimentation on historical datasets. Several recent works however suggest that models optimized for accuracy measures are not necessarily those that lead to the best user experience or perceived system utility. In this work we first determine the offline performan...More

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