Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1.

International Journal of Human-Computer Studies(2017)

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摘要
•A personal robot, providing DSME to children with diabetes, is examined.•Personalised robot behaviour is derived from SDT strategies.•Personalised robot behaviour contributes to pleasure and motivation.•Playing DSME games contributes to diabetes self-management knowledge.•A coding scheme for child-robot interaction observations is developed.
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关键词
Diabetes self-management education Tailoring,Persuasive technology,Video coding,Behavioural theory
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