Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study.
IEEE Transactions on Learning Technologies(2017)
摘要
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, “gaming preferences”) on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups based on their gaming preferences: (1) Well-rounded (WR) gamer...
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关键词
Games,Education,Computers,Instruments,Electronic mail,Bibliographies,Atmospheric measurements
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