Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study.

IEEE Transactions on Learning Technologies(2017)

引用 21|浏览9
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摘要
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, “gaming preferences”) on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups based on their gaming preferences: (1) Well-rounded (WR) gamer...
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关键词
Games,Education,Computers,Instruments,Electronic mail,Bibliographies,Atmospheric measurements
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