Curiosity-Driven Exploration by Self-Supervised Prediction

2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)(2017)

引用 2610|浏览635
暂无评分
摘要
In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that might be useful later in its life. We formulate curiosity as the error in an agent's ability to predict the consequence of its own actions in a visual feature space learned by a self-supervised inverse dynamics model. Our formulation scales to high-dimensional continuous state spaces like images, bypasses the difficulties of directly predicting pixels, and, critically, ignores the aspects of the environment that cannot affect the agent. The proposed approach is evaluated in two environments: VizDoom and Super Mario Bros. Three broad settings are investigated: 1) sparse extrinsic reward; 2) exploration with no extrinsic reward; and 3) generalization to unseen scenarios (e.g. new levels of the same game).
更多
查看译文
关键词
curiosity-driven exploration,self-supervised prediction,intrinsic reward signal,visual feature space,self-supervised inverse dynamics model,high-dimensional continuous state spaces,VizDoom,Super Mario Bros,sparse extrinsic reward
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要