Adaptive user modelling in car racing games using behavioural and physiological data

    Theodosis Georgiou
    Theodosis Georgiou

    User Model. User-Adapt. Interact., Volume 27, Issue 2, 2017, Pages 267-311.

    Cited by: 5|Bibtex|2|
    EI WOS
    Keywords:
    Personalised gamingUser modellingPhysiological modelsMachine learningUser studyMore(3+)

    Abstract:

    Personalised content adaptation has great potential to increase user engagement in video games. Procedural generation of user-tailored content increases the self-motivation of players as they immerse themselves in the virtual world. An adaptive user model is needed to capture the skills of the player and enable automatic game content alte...More
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