A therapy-driven gamification framework for hand rehabilitation
User Model. User-Adapt. Interact., Volume 27, Issue 2, 2017, Pages 215-265.
EI
Keywords:
Difficulty LevelPatient PerformanceWrist FlexionUlnar DeviationGame Engine
Abstract:
Rehabilitative therapy is usually very expensive and confined to specialized rehabilitation centers or hospitals, leading to slower recovery times for corresponding patients. Therefore, there is a high demand for the development of technology-based personalized solutions to guide and encourage patients towards performing online rehabilita...More
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