A therapy-driven gamification framework for hand rehabilitation

    User Model. User-Adapt. Interact., Volume 27, Issue 2, 2017, Pages 215-265.

    Cited by: 6|Bibtex|2|
    EI
    Keywords:
    Difficulty LevelPatient PerformanceWrist FlexionUlnar DeviationGame Engine

    Abstract:

    Rehabilitative therapy is usually very expensive and confined to specialized rehabilitation centers or hospitals, leading to slower recovery times for corresponding patients. Therefore, there is a high demand for the development of technology-based personalized solutions to guide and encourage patients towards performing online rehabilita...More
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