Deriving LVC State Synchronization Parameters from Interaction Requirements.

DS-RT(2016)

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摘要
Choosing synchronization update parameters for live, virtual, constructive simulations is of particular importance when the simulation is supporting engineering test and evaluation events. Failure to choose these parameters appropriately can lead to substantial data quality problems. This work introduces the notion of plausibility limits for entity interactions based on spatial errors derived from state variable divergence. Moreover, it presents a state update model that provides probabilistic guarantees on meeting interaction requirements expressed as plausibility limits. Finally, it presents an example of these guarantees based on entity state data sampled from a popular online game.
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关键词
distributed simulation,state consistency,plausibility
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