Simulating visual geometry

    MIG, pp. 31-38, 2016.

    Cited by: 1|Bibtex|Views6|Links
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    Abstract:

    In computer graphics, simulated objects typically have two or three different representations, a visual mesh, a simulation mesh and a collection of convex shapes for collision handling. Using multiple representations requires skilled authoring and complicates object handing at run time. It can also produce visual artifacts such as a misma...More

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