Social Experience in World of Warcraft: Technological and Ideological Mediations.
CHI PLAY (Companion)(2016)
摘要
I analyze social experience in World of Warcraft (WoW), one of the longest running massively multiplayer online games (MMO). Changes to WoW intended to streamline aspects of gameplay, such as time required to play and level of difficulty in play, affected many social affordances that had previously encouraged and rewarded sociality between players. I argue that social experience in online games is a product of two factors: the social affordances provided by the game and the ideology of wider culture.
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关键词
Massively Multiplayer Online Games, Social Experience, Sociality, Neoliberalism, Online Communities, Affordances, World of Warcraft
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