Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games

Richard Konecny
Richard Konecny

VS-GAMES, pp. 1-8, 2016.

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Abstract:

This paper demonstrates how procedural modeling and computer graphics techniques can be combined for creating fast, accurate and realistic modeling of archaeological parts of buildings which can be used for games and virtual environments. As a case study the Ionic order of Greek and Roman temples is examined. In particular, the temple of ...More

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