Dynamic Conflict On A Network

EC '16: ACM Conference on Economics and Computation Maastricht The Netherlands July, 2016(2016)

引用 5|浏览7
暂无评分
摘要
Players are endowed with resources. A player can engage in conflict with others to enlarge his resources. The set of potential conflicts is defined by a contiguity network. Players are farsighted and aim to maximize their resources. They decide on whether to wage war or remain peaceful. The winner of a war takes control of the loser's node and resources; he then decides on whether to wage war against other neighbours, or to stay peaceful. The game ends when either all players choose to be peaceful or when only one player is left. We study the influence of the technology of conflict and the structure of the network on war and peace. Our first result identifies a threshold property in the technology of conflict: above this threshold, every ruler wishes to wage war and, eventually, there is a hegemon. Below the threshold, resources and networks determine the prospects for peace and the number of kingdoms. We develop sufficient conditions for war and provide examples with lasting peace.
更多
查看译文
关键词
Networks,Conflict,Dynamics,Tullock Contest
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要