VBTC: GPU-Friendly Variable Block Size Texture Encoding

    Comput. Graph. Forum, Volume 35, Issue 2, 2016, Pages 409-418.

    Cited by: 6|Bibtex|Views9|Links
    EI

    Abstract:

    Recent advances in computer graphics have relied on high-quality textures in order to generate photorealistic real-time images. Texture compression standards meet these growing demands for data, but current texture compression schemes use fixed-rate methods where statically sized blocks of pixels are represented using the same numbers of ...More

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