Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features

    Ben Cowley
    Ben Cowley

    User Model. User-Adapt. Interact., Volume 26, Issue 2-3, 2016, Pages 257-306.

    Cited by: 27|Bibtex|Views10|Links
    EI
    Keywords:
    Player modellingMachine learningTemperament theoryPsychologyGame design patternsMore(1+)

    Abstract:

    As player demographics broaden it has become important to understand variation in player types. Improved player models can help game designers create games that accommodate a range of playing styles, and may also facilitate the design of systems that detect the currently-expressed player type and adapt dynamically in real-time. Existing a...More

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